Information Collection Burden
Ref# |
Program Office |
Name of Collection |
Participants |
Instruments |
Purpose |
Frequency |
Estimated Number of Respondents |
Expected Response Rate - Total |
Completion Time (Minutes) |
Estimated Burden Hours |
Estimated Cost to Public ($) |
1 |
NASA-Sponsored Classroom of the Future |
Commercial Off-the-Shelf Games and Learning |
Adults |
Software |
Develop methodology to assess learning in video games. |
FY08 – FY09 |
120 total, 60/yr |
120 |
120 |
120/yr |
0 |
2 |
NASA-Sponsored Classroom of the Future |
Genre-Learning Outcome Matrix |
Adult experts |
Matrix chart of game genres by learning outcomes |
Identify the match between learning outcomes and games genres. |
FY07 – FY09 |
45 total, 15/yr |
45 |
10 hours |
150/yr |
0 |
3 |
NASA-Sponsored Classroom of the Future |
Real-life Expectancies Based Upon Game-World Interactions |
Adults |
Telephone interview; COTF will use NVivo software to identify themes within interviewee protocols, and will record frequencies of occurrence for each theme. |
Develop methodology to assess learning in video games and support the hypothesis that people project their virtually embodied experiences as expectations for real-world experience. |
FY07 – FY09 |
45 total, 15/yr |
45 |
60 minutes |
15/yr |
0 |
4 |
NASA-Sponsored Classroom of the Future |
NASA Game—Prototype Usability Testing (Playtesting) |
Adult (employees) |
Interviews, focus groups, & software (embedded assessments) |
Study the properties of the NASA game with embedded assessment instruments while the game is in development in order to refine the game and its embedded assessments. |
FY07-FY09 |
27 total, 9 per year |
27 |
40 hours |
360/yr |
0 |
5 |
NASA-Sponsored Classroom of the Future |
Experimental Game—Prototype Usability Testing (Playtesting) |
Adult (employees) |
Software—COTF will measure learning and flow by programming the game software to track each player’s decisions and actions while playing the computer game. |
To study the properties of experimental games with embedded assessment instruments while the games are in development in order to refine the game and its embedded assessments. |
FY07-FY09 |
27 total, 9 per year |
27 |
40 hours |
360/yr |
0 |
6 |
NASA-Sponsored Classroom of the Future |
NASA Game—Experimental Testing |
Children and Adults |
Software—COTF will measure learning and flow by programming the game software to track each player’s decisions and actions while playing the computer game. |
Assess changes in learning and flow due to the NASA game. |
FY07 |
3,000 total, 1000 per year |
3000 |
1 hour |
1000/yr |
0 |
7 |
NASA-Sponsored Classroom of the Future |
Experimental Game(s) Testing |
Children and Adults |
Software—COTF will use statistical software to identify patterns in the data collected. |
Assess changes in learning and flow due to the NASA game. |
FY07 – FY09 |
4,500 total, 1500 per year |
4,500 |
1 hour |
1500/yr |
0 |
File Type | application/msword |
File Title | Information Collection Burden |
Author | Walter Kit |
Last Modified By | Walter Kit |
File Modified | 2007-03-07 |
File Created | 2007-03-07 |